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Black Hole Render

Cinematic Three.js/WebGL black hole renderer with shader-driven lensing, bloom, adaptive quality, viewer controls, and PNG export.

Role
Solo Developer
Period
2026
Signal
Interactive WebGL render
Why it matters

Shows WebGL fluency, shader-driven visual systems, performance awareness, and polish beyond ordinary CRUD projects.

Black Hole Render

Black Hole Render is a cinematic procedural Three.js experiment built around shader-driven visuals, responsive quality profiles, and export-ready stills. It combines layered geometry, lensing, bloom, particles, orbiting bodies, and compact viewer controls.

The project is a technical-art proof point: it shows taste, WebGL fluency, performance awareness, and the ability to wrap a visual experiment in practical controls and verification.

Tech Stack

Three.js Vite JavaScript WebGL Shaders Playwright

Key Features

  • Cinematic, high-energy, and minimal visual presets
  • Mobile and desktop adaptive quality profiles
  • PNG viewport export
  • Clean mode for higher-fidelity stills
  • WebGL fallback for unsupported hardware
  • Smoke tests for desktop render, mobile controls, and export

Technical Highlights

  • Three.js scene with layered shader geometry
  • Screen-space lensing and bloom-driven presentation
  • Hidden-tab pause behavior
  • Resize handling for stable framing
  • Quality caps for high-density mobile screens

Architecture

Render Pipeline

  • Scene geometry and shader layers
  • Postprocessing for bloom and stylized output
  • Particle and orbiting body systems

Viewer Controls

  • Preset switching
  • Clean still-export mode
  • Reset and export actions

Challenges & Solutions

1

Keeping a heavy visual scene responsive on mobile

2

Balancing cinematic quality with export and runtime controls

3

Providing graceful fallback when WebGL is unavailable