Rush Hour Retail
3D supermarket time-management game about shopping-list routing, cart tradeoffs, checkout timing, and high-pressure jam execution.
Adds a fast-shipped 3D game-jam project with real itch.io presentation and performance triage in an unfamiliar workflow.
Rush Hour Retail is a chaotic 3D time-management game built for a short jam window. Players race through a hypermarket, collect generated shopping lists, choose between speed and capacity, and scan items at checkout before time runs out.
The project is useful on the portfolio as a speed and iteration signal: it was built under a 3-4 day constraint, with extra time spent fixing optimization and frame-rate issues in an unfamiliar 3D workflow.
Tech Stack
Key Features
- Generated shopping lists and route optimization pressure
- Cart versus run tradeoff for speed and capacity
- Help desk marker system for item discovery
- Progressive difficulty and high-score tracking
- Reactive customer behavior
- Submitted to Patch Notes v1.1
Technical Highlights
- 3D game-jam workflow under severe time pressure
- Performance triage for FPS spikes
- Gameplay systems designed around seconds as currency
- Browser-playable itch.io release
Architecture
Jam Loop
- Generate a shopping target
- Route through store sections
- Balance speed, item capacity, and checkout timing
- Escalate pressure as the run progresses
Challenges & Solutions
Learning and shipping 3D gameplay under a short deadline
Optimizing frame-rate spikes enough for playability
Cutting scope while preserving the core time-management fantasy