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Rush Hour Retail

3D supermarket time-management game about shopping-list routing, cart tradeoffs, checkout timing, and high-pressure jam execution.

Role
Solo Developer
Period
2026
Signal
Patch Notes v1.1
Why it matters

Adds a fast-shipped 3D game-jam project with real itch.io presentation and performance triage in an unfamiliar workflow.

Rush Hour Retail

Rush Hour Retail is a chaotic 3D time-management game built for a short jam window. Players race through a hypermarket, collect generated shopping lists, choose between speed and capacity, and scan items at checkout before time runs out.

The project is useful on the portfolio as a speed and iteration signal: it was built under a 3-4 day constraint, with extra time spent fixing optimization and frame-rate issues in an unfamiliar 3D workflow.

Tech Stack

Godot 3D Gameplay Game Jam Optimization

Key Features

  • Generated shopping lists and route optimization pressure
  • Cart versus run tradeoff for speed and capacity
  • Help desk marker system for item discovery
  • Progressive difficulty and high-score tracking
  • Reactive customer behavior
  • Submitted to Patch Notes v1.1

Technical Highlights

  • 3D game-jam workflow under severe time pressure
  • Performance triage for FPS spikes
  • Gameplay systems designed around seconds as currency
  • Browser-playable itch.io release

Architecture

Jam Loop

  • Generate a shopping target
  • Route through store sections
  • Balance speed, item capacity, and checkout timing
  • Escalate pressure as the run progresses

Challenges & Solutions

1

Learning and shipping 3D gameplay under a short deadline

2

Optimizing frame-rate spikes enough for playability

3

Cutting scope while preserving the core time-management fantasy